You fixed the bug allowing infinite stealing, but you can still grind it by GIVING energy to the gate. Perhaps the gate's level of energy could be made more obvious, more light/dark areas as it reaches maximum or minimum energy. a "pipeline" to the Source would be cool.
It would be nice to see the current number of deflections left in the corner.
Twice After draining to flashing all the walls, then breaking one, the rest collapse and when I try to fly to another room, the game crashes with this log:
Please e-mail this crash report to zooptek@zooptek.net.
Error: Object reference not set to an instance of an object.
Stack Trace: at #=qfmShBNQ2xxNNVUQYoHHB69dNS5IjXPyQm0_Sw421PTc=.#=qoeImOljmXYeCxPg625MJAA==.#=qGR2Imm247YLh5nTcgbHD2A==()
at #=q3C8vvyQS_R6Zcy_92Aw0JOWqoctkDNgbPDeWopsx654=.#=qyCb6$Cemd8jOVtD3iEXpgA==()
at #=qzolbfE69kuUMjG_JtgnpfIbeCkw51zs04VZzq9q$JKM=.#=qCwHd6YwfiY7LKCKoo5UzveDWRDyPna_UE96QuspVClY=()
at #=qS5EnceM5cIvEBadS4HjU56UMAlLw6xzQ0_ll$enUg_g=.#=qsozLSbBBfzl$jrXJt$cuSeIMdQBlIOt4cN4SxXu9T_I=()
at #=qtvQXV4vRzfQCLap3ox$_6HioXYFfBxa0f2T25goREaw=.#=qJ7BaRcHWbKXchNGDuDjLjvchSpmrg38Qxvp2zELen8Y=()
at #=qsJ7RZXl5tTRy6sWjOR4CpElUR9Kav560kanJk2nveTw=.#=qasVGwCeDX1GTLVeTY2kzRDzOMP9n$qX8Bwav04TsZT8=.Invoke()
at #=qsJ7RZXl5tTRy6sWjOR4CpElUR9Kav560kanJk2nveTw=.Update(GameTime #=qOTPAbpdz17oBAtbF$_bfKQ==)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at #=q1RQ5a_HVMQ3egL4h2U2J7P4d$G_hbkBgmtxPvdK0wE8=.#=qIUi6jwxZxLs9ALfifvgKEg==(String[] #=qKLsiukDZAZuhYQBx$M5YqA==)
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